San Jose, CA - January 23, 2002
- Quantum3D® today announced that Quantum3D's OpenGVS
realtime 3D scene management software (Version 4.4.1) has
been optimized for use on AMD Athlon and AMD Athlon
MP processor-based platforms. AMD-optimized OpenGVS provides
3D visual simulation and training developers with industry
leading performance and outstanding performance for PC-based
deployed applications.
The OpenGVS 4.4.1 releases have been
optimized and tested with systems using AMD Athlon processors
across a spectrum of real-world PC-based realtime 3D application
development scenarios. For texture paging applications, the
OpenGVS Large Area Database feature, which supports both Terrex
TerraPage and Multigen-Paradigm OpenFlight formats,
has been tested using dual AMD Athlon MP processors. Quantum3D
found that AMD Athlon and AMD Athlon MP processor-based platforms
meet the Company's high standards for performance with OpenGVS.
"For the past several years,
OpenGVS has maintained and enhanced its position as one of
the most popular and powerful, multi-platform realtime 3D
application tools available," said Ross Q. Smith, Quantum3D
co-founder and vice president of sales and marketing. "With
the success of AMD Athlon processors in the high-performance
PC market, we have seen strong interest in our user community
for AMD optimized support, so our efforts address an immediate
need in the simulation and training community. We are committed
to ensuring OpenGVS availability on multiple platforms, and
are pleased to work with AMD to deliver optimized OpenGVS
on their popular processing platforms."
"Quantum3D's certification and
optimization of AMD Athlon and AMD Athlon MP processor-based
systems helps ensure that users of OpenGVS have a solid platform
for their 3D development needs," said Richard Heye, vice
president of Platform Engineering and Infrastructure for AMD's
Computation Products Group. "Developers know that system
I/O, memory and floating point performance is critical for
optimal realtime 3D application development, and AMD delivers
maximum performance for OpenGVS."
About OpenGVS
One of the most popular and portable scene management tools
in the realtime graphics marketplace, OpenGVS is a comprehensive,
open-architecture, realtime 3D scene management system that
has been widely used since 1990 by leading systems integrators
and ISVs, including Adacel, Boeing, Aerobel, SDS International,
Honda, Renault, Lantech, Ship Analytics, NorControl, KQ Systems,
ECC and others to develop and deploy a wide range of realtime
synthetic environment simulation and training applications.
Built on top of OpenGL® 1.3, 3dfx®
Glide, Quantum3D SimGL and Microsoft DirectX
foundation-level graphics APIs, OpenGVS enables RISC workstations
and Microsoft® Windows® and Linux-based PCs to host
advanced synthetic environment visual simulation and training
applications by providing the higher level functionality and
resource management required in complex simulation applications,
while delivering peak performance from the underlying system
and graphics hardware. OpenGVS' object oriented design features
a complete library of 800 essential simulation functions with
facilities for managing cameras, channels, atmospheric effects,
frame buffer operations and effects, texture, geometry, objects,
scene level features, level-of-detail and special effects.
OpenGVS supports both display list and immediate mode operations,
and includes extensive SSE optimization for maximum
performance on Intel and AMD Athlon architecture systems.
Recent enhancements to OpenGVS include Fade Level of Detail,
support for Elumens Spherical Projection Images (SPI)
distortion correction and improved multi-threaded support
for texture paging of both TerraVista and OpenFlight
format databases. Employing OpenGVS enables simulation and
training system integrators and ISVs to concentrate on critical
project requirements such as 3D database development, equations
of motion, host integration and special effects, instead of
re-inventing the wheel on basic graphics programming and resource
management.
OpenGVS is both portable and affordable,
with volume runtime pricing (including free runtimes on all
Quantum3D system products) and scalable SDK packaging that
lets developers license the technology they need.
About AMD
AMD is a global supplier of integrated circuits for the personal
and networked computer and communications markets with manufacturing
facilities in the United States, Europe, Japan, and Asia.
AMD, a Fortune 500 and Standard & Poor's 500 Company,
produces microprocessors, flash memory devices, and support
circuitry for communications and networking applications.
Founded in 1969 and based in Sunnyvale, California, AMD had
revenues of $3.9 billion in 2001. (NYSE: AMD).
About Quantum3D
Quantum3D develops and markets integrated interactive PC-based
3D visual computing systems and software for the visual simulation
and training market and realtime 2D/3D graphics subsystems
and software for avionics, ground vehicle and other embedded,
realtime information system applications. Quantum3D's AAlchemy,
Obsidian® nV and Graphite scalable family of open
architecture PC-IGs include mission critical features, industry
leading performance, superior graphics and image quality,
and unsurpassed value. In addition, Quantum3D creates and
distributes realtime development software tools and products
that enable developers to fully optimize their applications
to benefit from the company's visual computing solutions.
Quantum3D is also the exclusive supplier of NVIDIA® graphics
technology into the embedded, realtime information system
market. Quantum3D is a privately held, venture-backed company
headquartered in San Jose, CA. For more information, please
see www.quantum3d.com.
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Obsidian is a registered trademark, and
AAlchemy, Graphite, OpenGVS and Quantum3D are trademarks of
Quantum3D, Inc. AMD, the AMD Arrow logo, AMD Athlon, and combinations
thereof, are trademarks of Advanced Micro Devices, Inc. All
other trademarks, trade names, service marks and logos referenced
herein belong to their respective companies. SimGL is Quantum3D's
realtime visual simulation optimized 3D graphics API for 3dfx-based
systems. SimGL is based on the published OpenGL® 1.3 specification,
and is neither certified nor endorsed by SGI.