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Contact: Barbara Kohn
Tel (650) 342-9853
Email: barbkohn@quantum3D.com
Contact: Jill Dornan
Tel: (503) 262-6505
jdornan@quantum3d.com
www: www.quantum3d.com

QUANTUM3D SALES CONTACT
Brie Shiflett
+1 (407) 737-8800 x 100
salesinfo@quantum3d.com

QUANTUM3D ANNOUNCES IDATA ES FOR OPENGL ES DEVICES

IData HMI Toolset Offers First Industry Support For OpenGL ES - The New Embedded Graphics API Standard for Handheld, PDA, Cell Phone, Avionics, Vetronics and Safety Critical Applications

Realtime Screenshot of IData ES Based Interactive Geo-referenced Digital Map Application at 20 Hz and VGA Resolution on a PDA with OpenGL ES Acceleration
Realtime Screenshot of IData ES Based 3D Situational Awareness Application at 30 Hz and VGA Resolution on a PDA with OpenGL ES Graphics Acceleration.

BALTIMORE, MD - June 28, 2005 - Quantum3D®, Inc., a leading provider of open architecture, COTS realtime 3D visual computing solutions for the Visual and Sensor Simulation Training (VSST) and Embedded Visual Computing (EVC) markets, announced today at AUVSI IData™ ES, IData's powerful new Render Engine for OpenGL® ES environments. IData is the first HMI tool on the market to offer support for OpenGL ES, the widely-adopted industry standard for highly-embedded, mobile visual computing platforms. As a component of Quantum3D's IData HMI development tool set, IData ES enables the deployment of advanced graphical applications anywhere they are required, in whatever form factor is best suited for the task. Quantum3D is demonstrating IData ES on various PDAs at AUVSI Booth 1339.

Breakthrough Performance and Portability
Using IData ES, IData's patent-pending Dynamic Bytecode™ databases developed within IData's HMI tool environment transition seamlessly from PC and RTOS-based OpenGL environments to multi-vendor embedded OpenGL ES implementations under multiple operating systems, with no changes to the user application or underlying data set. IData ES features support for OpenGL ES 1.0 Common and Common Lite (fixed or floating point) profiles, as well as versions 1.1, 1.2 and the OpenGL ES Safety Critical 1.0 profile. In each case, the IData Render Engine extracts the maximum features and performance from the target platform, delivering the same compelling HMI displays as it does on the desktop and in advanced workstations. In addition, IData's built-in user interaction features mean applications are completely portable between Windows CE, embedded Linux, and other Real Time Operating Systems (RTOS) with no changes required. Unlike HMI tools based on code generation, IData's Dynamic Bytecode technology enables this unprecedented portability through its unique architecture, which separates the graphics implementation from the graphics definition without sacrificing performance or capability.

IData ES extends the benefits of advanced graphical applications to devices that employ limited graphics acceleration, such as PDAs, cell phones, portable gaming devices, GPS systems and other handheld systems. A unique aspect of IData ES is that it enables the same HMIs developed with IData tools for the desktop, workstation, or embedded RTOS environment to now be deployed on these highly embedded OpenGL ES environments. IData modules compatible with IData ES include:

  • IData 3D Embedded Realtime 3D Scene Manager
  • IData MP Digital Map
  • IData Live Video Display

With IData ES and its supporting modules, developers can, in record time, host graphics and video intensive applications such as digital moving maps, command and control, 3D mission planning and rehearsal, and unmanned vehicle control on low-cost, low-power, mobile devices. Previously, bringing such advanced graphics functionality to deeply embedded systems required hand-coding and extensive optimization. With its support of the OpenGL ES standard and platform portability, IData ES provides a watershed in development time-to-market and price/power/performance ratio for embedded systems. IData ES will be available in the 3rd quarter of this year.

"Quantum3D is thrilled to be in the vanguard of efforts to deploy state-of-the-art tools that enable our customers to bring advanced visual computing technology to the front line for military and first responders - where it's often needed most," said Ross Q. Smith, Quantum3D president and co-founder. "The flexibility and portability features of IData ES result in an exceptionally powerful and cost effective development and deployment solution set for military and civilian personnel who need realtime visual computing capabilities in the most mission effective, portable package possible".

About OpenGL ES
Developed with broad industry backing by the Khronos industry consortium, which includes Quantum3D, OpenGL ES is a well-defined and supported subset of the OpenGL API designed to provide accelerated 2D/3D rendering functionality for mobile phones, PDAs, set-top boxes, safety-critical embedded systems, and a wide range of highly embedded environments. OpenGL ES features several profiles designed to provide capability for various platforms, ranging from fixed-point only embedded processors to high-powered safety critical embedded systems. OpenGL ES drivers are widely available for a number of embedded hardware platforms, including those from industry leading embedded chip manufacturers Intel®, NVIDIA®, ATI®, Texas Instruments®, Renesas® and others. Please visit www.khronos.org for more information.

About Quantum3D
Quantum3D develops and markets realtime, open architecture, COTS IG solutions, embedded graphics subsystems, development software and support services for the VSST and EVC markets and is the exclusive supplier of NVIDIA graphics technology for the embedded military and aerospace visual computing market. Quantum3D is a privately held company headquartered in San Jose, CA, with development centers of excellence located in Phoenix, AZ, Huntsville, AL, and Orlando, FL. For more information about Quantum3D and the Quantum3D family of open architecture visual computing solutions, please visit www.quantum3d.com.

Quantum3D is a registered trademark and IData and Dynamic Bytecode are trademarks of Quantum3D, Inc. All other trademarks are the property of their respective owners

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