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QUANTUM3D EXPEDITION SELECTED FOR U.S. ARMY RDECOM-STTC EVERY SOLDIER IS A SENSOR (ES2) EMBEDDED TRAINING RESEARCH

Quantum3D Expedition Serves as Platform for ES2 Self-Directed Learning for Enhanced Situational Awareness and Cultural Interaction

Quantum3D Expedition Man-Wearable Embedded Training Platform with Actual SLIM-ES3 Screenshot

WASHINGTON D.C., - October 3, 2005 - Quantum3D®, Inc., a leading provider of Commercial-Off-The-Shelf (COTS), open-architecture, realtime visual computing solutions for the Visual and Sensor Simulation Training (VSST) and Embedded Visual Computing (EVC) markets announced today at the Association of the United States Army (AUSA) Annual Meeting that the U.S. Army Research, Development and Engineering Command Simulation and Training Technology Training Center (RDECOM-STTC) has selected Quantum3D Expedition™ COTS man-wearable embedded training platform for its research into self-directed training for the U.S. Army's Every Soldier is a Sensor (ES2) initiative. Additional information on the ES2 initiative is available at http://www.ausa.org/PDFdocs/
IP_Sensor08_04.pdf
.

The goal of ES2 is for every soldier to be constantly aware of his or her surroundings, to understand the need to report what is out of place, and to convey that information to the right people who can do something about it. In support of this initiative, the RDECOM-STTC and Institute for Creative Technologies (ICT) Self-Directed Learning Internet Module - Every Soldier is a Sensor Simulation (SLIM-ES3) application is designed to train U.S. ground forces in threat indicator identification and active surveillance of their current operational environment. SLIM-ES3 Training is conducted within a PC-based first-person game environment using real-world photographic imagery embedded in a realtime 3D synthetic environment. Participants self-navigate urban terrain populated with civilians, security personnel, Non Governmental Organizations (NGO) and insurgents while seeking to detect threats and attempting appropriate interactions with those they encounter. Additional information on SLIM-ES3 is available at http://www.ict.usc.edu/disp.php?bd=proj_games_slim_es3.

SLIM-ES3 integrates with the Quantum3D Expedition platform to provide a high-performance, immersive environment that enables soldiers to move naturally in a 360 x 360-degree environment with spatial 3D audio and the ability to interact with their environment in a manner that is much closer to reality than a desktop, notebook or cave-based system. With the Expedition-based SLIM-ES3 system, soldiers use speech recognition and the Expedition's wireless weapon control subsystem to interact with the SLIM-ES3 user interface which also provides greater realism than keyboard/mouse-based input. In addition, with the Expedition-based implementation, SLIM-ES3 is field deployable, which enables "taking the training to the soldier" for both CONUS and overseas applications and provides commanders with a cost-effective option for delivering training to soldiers in the field while they are deployed. SLIM-ES3 is on demonstration at AUSA in the U.S. Army Materiel Command (AMC) Booth No. 519/706.

"The combination of SLIM-ES3 and Expedition results in a powerful vehicle for researching how best to deploy advanced situational awareness training technology for infantry personnel," said Major Ray Compton, U.S. Army RDECOM-STTC Director of Military Operations. "With Expedition, we can actually field a deployable, immersive COTS capability that provides soldiers with a high fidelity synthetic environment with freedom of movement, positional cues and spatial audio cues that will help provide the lessons and engagement skills that are vital to threat detection and mission success."

"We are thrilled to once again be working with RDECOM in continuing to push the boundaries of military embedded training research," said Ross Q. Smith, Quantum3D president and co-founder. "Expedition grew out of our original partnership with RDECOM to provide dismounted soldiers with the ability to train and conduct mission rehearsal anywhere and anytime. In turn, Expedition is now being used in this critical urban combat preparedness research effort to help soldiers learn how to maintain situational awareness in order to better accomplish their mission and save lives."


About Expediton
Expedition is based on technology developed by Quantum3D's wholly owned subsidiary CG2 and the RDECOM Distributed Advanced Graphics Generator and Embedded Rehearsal System (DAGGERS) Program. Expedition integrates the latest in binocular OLED helmet mounted display (HMD) technology with a correlated three degree-of-freedom head/body/weapon motion tracker system, a M4A1 training weapon with Quantum3D patent-pending wireless weapon input controller, Quantum3D THERMITE™ Tactical Visual Computer and load-bearing vest with accessories to provide a compact, man-worn embedded training system complete with surround sound and voice command, weapon-mounted synthetic environment scene and motion control, and IEEE 802.11 wireless LAN for coordinated squad-level interaction. Expedition is compatible with Windows® XP, IEEE 802.11, Open GL® 1.3 or later, DirectX®9 and most game-based and CCTT-compatible training applications as well as other training and simulation industry standards.


About Quantum3D
Quantum3D develops and markets realtime, open architecture, COTS IG solutions, embedded graphics subsystems, development software and support services for the VSST and EVC markets and is the exclusive supplier of NVIDIA® graphics technology for the embedded military and aerospace visual computing market. Quantum3D is a privately held company headquartered in San Jose, California, with development centers located in Phoenix, AZ, Huntsville, AL, and Orlando, FL. For more information about Quantum3D and the Quantum3D family of open architecture COTS visual computing solutions, please see www.quantum3d.com.


Quantum3D and THERMITE are registered trademarks and Expedition is a trademark of Quantum3D, Inc. All other trademarks are the property of their respective owners.


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