ATLANTA, GA October
23, 1997
Quantum3D, Inc. (AMOA - booth #1751) announced at the
Amusement and Music Operators Association conference that
it has developed a family of Intel Pentium II-based realtime
3D visual computing systems for the coin-op, visual simulation
and location based entertainment markets. Named Quicksilver,
the systems employ Quantum3D's own high-performance Obsidian
100SB realtime 3D graphics accelerators and Game Control
Interface (GCI), a unique, low-cost subsystem designed
to interface coin-op I/O control devices to the PC. These
low-cost, high-performance platforms are among the first
computer systems to be developed based on Intel Corporation's
Open Arcade Architecture Forum (OAAF) specifications.
The Quicksilver system, which is now
shipping, is targeted for cost-sensitive visual computing
applications such as coin-op, location based entertainment,
visual simulation and training. Available in either commercial
or industrial enclosures, the systems may be packaged
for both single channel and multi-channel applications.
The entry configuration, for PC-based coin-op applications,
packaged in a commercial mid-tower chassis, includes a
266MHz Intel Pentium II processor with 32 Megabytes of
EDO RAM, Microsoft Windows 95, a 2.1GB EIDE hard drive,
24x CD-ROM drive, 1.44MB floppy drive, Yamaha 3D audio
subsystem, Intel Pro 10/100 PCI Ethernet network interface
card (NIC), Quantum3D Obsidian 100SB-4400V realtime 3D
graphics accelerator with companion 2D/VGA and a GCI.
Other configurations, including 300MHz Pentium II processor,
multiprocessor and rack-mount systems are also available.
Quicksilver capitalizes on the Intel
OAAF specifications to bring the benefits of PC-based
development and deployment to the coin-op and location-based
entertainment industry. By allowing game developers to
create and deploy their games on a single platform, the
PC-based coin-op approach reduces the cost of developing
a game by drastically decreasing the development time
associated with proprietary platform development. Plus,
the approach virtually eliminates the porting time required
for ultimate home deployment, and coin-op game developers
may create content with the knowledge that similar performance
levels will be available in consumer level PCs within
12 to 18 months.
Intel welcomes the fact that Quantum3D
has come to market with one of the first systems based
on Open Arcade Architecture," said Albert Teng, director
of arcade market development for Intel Corporation.
"We've reached a turning point
in the marketplace," said Bob Dekett, director of
business development for Quantum3D. "The coin-op
industry is rapidly moving toward PC-based systems because
of their overall re-usability and cost-effectiveness,
and Quantum3D has experience in both PC-based realtime
3D graphics and coin-op platform development. In addition
to our complete line of realtime 3D graphics boards and
our Game Control Interface technology, we now can offer
complete integrated systems. We believe these strengths
will enable us to become the largest provider of integrated
visual computing systems for the coin-op and LBE industry."
For its PC-based coin-op games, HyperWare
and LBE Systems have adopted Quantum3D Quicksilver systems
equipped with Obsidian 100SB graphics accelerators, the
GCI and 100 Megabit per second Ethernet NICs. These systems
will be interconnected via an arcade LAN that will enable
multiple players to engage in head-to-head combat with
visual realism and responsiveness beyond anything available
today. In the future, the HyperWare/LBE Systems arcade
systems will also support connectivity between arcades,
also part of the OAAF specifications.
"Only Quantum3D's Obsidian 100SB
board gave us the performance we needed to make our games
run at the speed and frame rates we wanted to achieve.
No other board could do that. And their GCI gave us the
input flexibility to design a complete coin-op system,
said Dave Foley of HyperWare. "By combining them
into a turnkey system, Quantum3D has simplified our manufacturing
process because the components can be now be sourced from
one vendor. We've also been pleased with the responsiveness
of Quantum3D's engineers, who have made the whole process
faster and easier."
Quantum3D, along with several other
AMOA exhibitors, will be displaying the PC-based coin-op
systems in their booths at the show. These companies include
Intel, Microsoft, HanaHo APC, Happ Controls, Streak Technology,
The Other Side, Dynamo, Vivid, Jesler/Mango Grits and
others.
About the Obsidian Family
Based on advanced configurations of the 3Dfx Interactive
Voodoo Graphics chipset, Quantum3D's Obsidian family of
realtime 3D graphics accelerators have been tailored to
meet the needs of specific realtime 3D markets. The Obsidian
products enable Intel architecture-based PCs to deliver
interactive, visually realistic 3D graphics at performance
levels equivalent to those of high-end graphics workstations
and image generators.
At the heart of Quicksilver is Quantum3D's
Obsidian 100SB 3D graphics accelerator. Based on a scan-line-interleaved,
4- or 6-chip implementation of the Voodoo Graphics chipset,
the Obsidian 100SB employs the chipset's patent-pending
texture streaming architecture to produce
up to 2.4 Gigabytes per second of dedicated graphics memory
bandwidth. This high level of low-latency bandwidth enables
the 100SB to deliver filtered texture fill rate performance
of 90 Megapixels per second, with trilinear or bilinear
texture filtering with per pixel LOD mip mapping, z-buffering,
alpha blending, perspective correction and per pixel fog
enabled-- which significantly exceeds the performance
delivered by all other PC graphics accelerators, as well
as most graphics workstations and image generators, irrespective
of cost. The 100SB solution also has simultaneous TV-out
and a unique on-board authentication feature designed
to enhance the protection coin-op games, visualization
applications and other proprietary software from software
pirates.
Recently, the Obsidian 50-4440 and 100-4440
models have been selected by Intel as the reference graphics
subsystems for the Open Arcade Architecture Forum (OAAF)
specification for PC-based coin-op systems (http://www.openarcade.com).
Obsidian products are currently employed by a number of
visual simulation, training, PC-based coin-op/LBE OEMs,
and game developers including Advanced Rotorcraft Technology,
Argonaut3D, Bentley Systems, Boeing, Criterion Studios,
Disney, Datapath/RealiMation, Digital Equipment Corporation,
Dreamality, Electronic Arts, ECC, Falcon Northwest, FAROS,
FASA Interactive, Gemini Technology, HanaHo ArcadePC,
HyperWare, Hybrid, ImmersiveVR, Immersion Australia, Interactive
Light, LBE Technologies, MaK Technology, McFadden Entertainment
Systems, MetaVR, Inc., QuantumWorks, Reality2, Reality
by Design, Ritual, Renault, SAIC, Sense8, Streak Technology,
Systems Technology, Inc. (STI), TriMap Systems, TSC, Unreal
and others.
Pricing and Availability
Pricing for entry level Quicksilver systems for coin-op
applications including a 266MHz Pentium II processor,
an Obsidian 100SB-4400V and GCI start at under $3,500.
Product is available now in volume quantities from Quantum3D
for coin-op, LBE and visual simulation developers, VARs
and system integrators.
About Quantum3D
Quantum3D, headquartered in Santa Clara, California,
develops and markets price/performance leading solutions
for the advanced visual computing marketplace. Quantum3D
focuses on delivering Affordable Reality™
solutions, which include realtime 3D graphics accelerators
for PC-based coin-op/LBE, visual simulation and training,
and digital content visualization markets and low-cost,
high performance, true color graphics accelerators for
volume workstation applications. Quantum3D also markets
related system software, tools and subsystems that enable
its customers to exploit the full capabilities of the
Company's hardware products.
###
Quantum3D, Obsidian, 100SB, the Quantum3D
logo, Quicksilver, GCI and Affordable Reality are trademarks
of Quantum3D, Inc. 3Dfx and Voodoo Graphics are trademarks
of 3Dfx Interactive, Inc. Intel and Pentium are trademarks
of Intel Corporation. All other trademarks and registered
trademarks are the property of their respective manufacturers.