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AAlchemy™
sets the standard for realtime 3D graphics performance. The AAlchemy
series delivers full-scene anti-aliasing and scalable graphics
performance enabling realtime rendering of complex synthetic environments
- rich in cultural features - at sustained frame rates. Featuring
technological innovations in full-scene anti-aliasing, texture
download performance, texture compression and high resolution,
AAlchemy delivers breakthrough performance.
The AA5 Series of graphics accelerators offer
the best graphics performance on the market today and are based
on 3dfx® VSA-100 graphics technology. The AAlchemy family is compatible
with a wide range of leading realtime 3D scene managers and supports
leading 3D graphics APIs including SimGL* and 3dfx Glide® with
realtime 3D file formats such as Open Flight® and Terra Page on
a variety of PC operating systems.
The AAlchemy Series of PC IGs is an advanced
third generation graphics systems equipped with full-scene, anti-aliasing
(FSAA), dual processors and top-of-the-line realtime AA5 series
of 3D graphics subsystems. AAlchemy has been designed to provide
affordable, extreme-performance, extreme-quality 3D graphics for
today's most demanding visual simulation applications. Volume
AAlchemy customers are eligible for Quantum3D's long life cycle
program.
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Dual Intel® Pentium® III
or Xeon Pentium® 4 processors with up to 8 GB of system
memory (single processor option on select models)
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AAlchemy AA5 Realtime 3D
Graphics Subsystems combine 4, 8 or 16 3dfx® VSA-100
graphics accelerators with up to 1 GB of dedicated graphics
memory to deliver unmatched realtime 3D performance
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Ruggedized 4U 19" rack-mount
chassis with shock mounted disk drives and add-in board retention
mechanisms for enhanced shock and vibration immunity
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Support for 2 video output
channels per system on select models
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Application transparent T-Buffer-based
single-pass, full-scene, sub-pixel anti-aliasing with 4 or
8 sub-samples
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Support for single, double
and triple-buffered rendering transparency and chroma-key
support
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Support for T-Buffer depth-of-field,
motion-blur and depth-of-focus special effects (depending
on scene manager)
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Support for up to 9 levels
of screen door transparency for fade LOD (depending on model
and scene manager)
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Support for per-pixel atmospheric
effects with simultaneous OpenGL® V1.2 API-compliant alpha
blending and hardware support for non-linear fog table
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Supports perspective correct
bilinear, trilinear and selective anisotropic texture filtering
with per-pixel LOD MIP mapping with Gouraud modulated, detailed
and projected textures
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Sustained independent triangle
throughput greater than 1.5 M textured, independent triangles
per second (also supports triangle meshes and strips for even
higher levels of sustained polygon performance)
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On-chip support for 3dfx
FXT1 (4-bpt) and 3dfx (YIQ) compressed texture formats
enables on-board texture storage of up to 128 Megatexels (@
1280 x 1024 resolution) and peak texture paging rates of up
to 528 Megatexels/sec (depending on model)
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Support for high-resolution
texture maps (any size, up to 2048 x 2048 texels) for enhanced
realism and geospecific mission rehearsal applications
The
secret of AAlchemy is it's Parallel Rendering Architecture™. It
combines up to sixteen 3dfx VSA-100™ chipsets and 1 GB of dedicated
graphics memory with up to 42.5 GB/sec of graphics memory bandwidth
and SSE™ optimization to deliver industry leading polygon, fill
rate and texture paging performance simultaneously with the industry's
best image quality effected via T-buffer full-scene, sub-pixel
anti-aliasing, high-resolution video output and color depths,
advanced texture compression and up to 2k x 2k resolution texture
maps. The net effect is a unique range of software compatible
products that feature scalable performance and price points-from
115 Megapixels/sec to almost 900 Megapixels/sec-all with no compromise
image quality. Now for the first time, integrators can fine-tune
their IG to their application and budget-and still achieve the
image quality needed for maximum training effectiveness.
The AA5 family of advanced realtime 3D graphics subsystems
is available exclusively for deployment in the Quantum3D®
AAlchemy family of scaleable, open architecture PC-based
Image Generators (PC-IGs). AA5 subsystems feature Quantum3D's
Parallel Rendering Architecture that combines the power of 8 or
16 3dfx VSA-100 graphics chips. The AA5 supports Quantum3D's unique
Performance Trilinear technology which enables 2-pixel per
clock trilinear rendering, 0, 2, 4 and 8-way Scan Line Interleaving
(SLI) and 4 or 8-sample T-buffer full scene anti-aliasing
to enable vis-sim integrators to "fine tune" the PC-IG
for desired performance and image quality levels. The AA5 family
also supports numerous essential simulation features that are
critical for multi-channel deployed training systems and complex,
multi-spectral synthetic environments. These include Quantum3D
SwapLock precision inter-channel synchronization
technology and hardware texture compression for mission rehearsal
applications that require high performance texture paging and
high resolution, geo-specific texture maps. The QSync
module allows a variety of external signal sources to be used
to synchronize an AAlchemy PC-IG.
For IR and NVG applications, AAlchemy is available with nVSensor,
Quantum3D's realtime hardware sensor post processing option that
enables AAlchemy to host high-fidelity sensor simulations without
the performance degradation associated with software-only approaches.
With its 10-bit per pixel DAC and optimized support for MultiGen-Paradigm
Vega, SensorWorks, SensorVision and viXsen,
nVSensor adds sensor effects including AC Coupling, AGC,
Blur, Detail Peaking, Gain and Bias, OTW/Sensor Multiplexing,
Noise, Polarity Inversion (white-hot / black-hot), Reticles and
Symbology, and Tint to realtime rendered IR or NVG scenes with
DVI and analog RGB output.
*This product is based
on the published OpenGL® API, but is not an implementation
which is certified or licensed by Silicon Graphics Inc under the
OpenGL® API.
Updated 03-20-03. NOTE:
Specifications subject to change without notice. Trademarks
are the property of their respective holders. |