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Simply add
Gaming-Based PC-Compatible CCTT Scene Management Software, SAF/AI
Software, and Synthetic Environment to be Ready to Start Training.
The Quantum3D®
ExpeditionDI is a COTS, Open-Architecture, Untethered, Man-Wearable,
Immersive Training (MWIT) and Mission Rehearsal Platform that
is compatible with a range of game-engine and conventional simulation
and training software including AIS SVS, America’s Army,
Q3D LightSpeed, RDECOM SLIM (ESS), RDECOM DAGGERS, USMC First
to Fight, VBS2, etc. ExpeditionDI is designed to enable training
system providers and researchers to integrate MWIT solutions using
their choice of software, databases and toolsets.
Based on technology developed by CG2®
and Quantum3D® for
U.S. Army Research Development and Engineering Command (RDECOM),
ExpeditionDI™ enables training system integrators and researchers
to quickly and economically develop and deploy immersive training
and mission rehearsal capabilities for individual and collective
dismounted and mounted infantry and first responder applications
in a variety of environments.
With its Thermite®
TVC man-wearable computer, ExpeditionDI is 100% PC-compatible
-- so migrating game engines or PC-IG, desktop or notebook PC
based applications previously deployed in caves or other fixed
locations to ExpeditionDI wireless, deployed environments is quick
and affordable. ExpeditionDI supports Windows®
XP, IEEE 802.11, OpenGL®
2.0, DirectX® 9 and
other popular industry standards.
CG2 software is
optionally available for customers desiring a turnkey solution
and proven interoperability with CCTT or other DIS compatible
systems. Support for OEMs, VARs and Training System Integrators
migrating scene management software and/or training applications
to ExpeditionDI is also available—contact your Quantum3D
Sales Rep for details.
ExpeditionDI
features a correlated motion and input system that enables subjects
to move through and interact with the synthetic environment (SE)
by using natural physical postures such as turning their head
and/or body, kneeling, standing, or going prone. In order to turn
left or right, up or down, users rotate their bodies (or heads)
in the real world. Users translate through the SE using a thumb-operated
joystick located on the Quantum3D patent-pending wireless weapon
controller to move forward/back and translate left/right. Programmable
buttons located on the weapon control provide access to applications
features and functions that expand the level of interactivity
within the environment.
The ExpeditionDI Software Developers Kit (SDK)
is optionally available to provide application developers with
a simple to use interface that enables them to employ posture
based and weapon controller based synthetic environment interaction,
without the need to implement the low level hardware interfaces
to the tracking and I/O devices. The SDK provides access to both
the unrefined data gathered from the trackers and weapon controller,
as well data that is refined and abstracted that simplifies the
interpretation of user movement and actions.
The Quantum3D Thermite Tactical Visual
Computer (TVC) is a small form factor, battery–powered,
mil-spec ruggedized system designed for harsh environments. Thermite
is the first man-wearable system that brings the performance and
PC compatibility of mobile 2D/3D PC workstations to deployed operations
in extended environments. Thermite’s advanced mobile GPU
technology delivers industry-leading graphics and video performance
with workstation level image quality. For long battery life, Thermite
features Quantum3D’s advanced power saving technology that
combines clock throttling with discrete power-down for unused
portions of the system, providing reliable, continuous use during
field operations. Thermite’s extensive comms and I/O capabilities
support popular standards and allows for future expansion of platform
functionality.
ExpeditionDI employs an eMagin®
binocular OLED head mounted display (HMD) technology as the primary
viewing device. The HMD mounts simply to Kevlar helmets via a
standard NVG mounting kit and features a 40 degree diagonal FOV,
24-bit color SVGA microdisplays, a 200:1 contrast ratio, patented
OLED-on-silicon technology to enhance refresh rates, and on-chip
signal processing and data buffering to provide bright, crisp,
and flicker-free mono or stereo vision capability. The first person
view displayed in the HMD may be viewed externally using ExpeditionDI’s
secondary display connector. Application software may also utilize
the wireless LAN to support un-tethered and remote spectators.
ExpeditionDI features integrated support for an 802.11-based wireless
LAN along with an IEEE 802.11 a/b/g wireless broadband router.
The wireless LAN provides connectivity to the optional IOS and
to other ExpeditionDI units or other elements within the training
system and with other DIS compatible systems (with appropriate
software support) – enabling squad-level training in a distributed
configuration. ExpeditionDI also includes a multi-channel audio
system integrated into the Helmet Subsystem that provides both
surround sound for spatial cues and enhanced realism, as well
as a noise-canceling microphone and separate audio channel for
intra- and inter-squad, as well as instructor-trainee communications
over an “IP radio net” via the system’s wireless
LAN.
| EXPEDITION
KEY COMPONENTS |
| Blackhawk
STRIKE GEN 4 Molle Omega Load-bearing Vest and Drop
Leg Subsystem |
- Quantum3D THERMITE TVC Computer
- InterSense InertiaCube3 Wireless Receiver
- HMD Video Interface Controller Box
- Two (2) Honeywell Rechargeable Long-life Li-Ion
Batteries
- InterSense InertiaCube2 Leg-Mounted Motion Tracker
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| ABS
Kevlar®-style PASGT Helmet Subsystem: |
- Helmet Mounted Display using eMagin Binocular
OLED Technology
- InterSense InertiaCube2 RS-232 Motion Tracker
- Plantronics .Audio 70 Behind-The-Head Stereo PC
Headset/Microphone
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| M4A1
Training Weapon Subsystem: |
- NATO 1913/Picatinny Rail Mounting System
- Joystick/4 Button Quantum3D Patent-Pending
Weapon Controller
- Weapon Trigger and Magazine Release Inputs
- InterSense InertiaCube3 Wireless Motion Tracker
- Rechargeable Power-Pack
- M16, M16/M203, M249/SAW Optional
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| External
Wireless Network Interface |
- IEEE 802.11 a/b/g Broadband Router
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| Pelican
Carrying Case and Accessories |
- THERMITE Accessories including Keyboard, Mouse,
Battery Charger, USB Floppy and CD-ROM Drives, Documentation
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ExpeditionDI features simulated training weapons that allow infantrymen
to interact with the synthetic environment using natural motion
and aiming. The M4A1 training weapon is equipped with NATO 1913
(“Picatinny”) rails, wireless motion tracker, and
Quantum3D’s patent-pending rail-mounted wireless weapon
controller. Weapon aiming is controlled by the orientation of
the training weapon and is independent of the head orientation
supporting natural motions such as scanning and reflexive shooting.
Firing in the virtual world is as easy as pulling the trigger
on the training weapon, and the magazine well is instrumented
to allow virtual reloading using the same procedure as reloading
the real weapon. A thumb operated joystick provides navigation
in the synthetic environment, and programmable buttons are available
for application specific functions. M16/M203 and M249 weapons
are also available, seamlessly incorporating the motion tracker,
joystick and buttons.is not used. Button function is programmable
to support user/integrator system configuration preferences.
CG2 LightSpeed with SoftStealth
DIS is a CCTT-compatible software IG that provides comprehensive
infantry or ground vehicle based real-time image generation capabilities,
including SEDRIS database and DIS 2.0.4 compatibility, sophisticated
load management features, and high performance interfaces to the
ExpeditionDI motion trackers, input control devices, and wireless
LAN. The optional Instructor/Operator Station (IOS) includes a
notebook PC with LightSpeed IG and SoftStealth software and headset/microphone
wireless comms package to provide a powerful platform for monitoring/controlling
the individual/collective training environment and for scenario
development and After Action Review (AAR).

Updated: 12-22--06. NOTE: Specifications subject to change without
notice.
Trademarks are the property of their respective holders.
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