COTS, Man-Wearable, Immersive Training and
Mission Rehearsal Platform for Dismounted Infantry (DI)

Note: ExpeditionDI contains technology that is subject to U.S. Export Control and which requires authorization by the U.S. Government for export to foreign countries. ExpeditionDI systems may not be transferred, transshipped on a non-continuous voyage, or otherwise be disposed of in any country, either in their original form or after being incorporated into other end-items, without the prior written approval of the U.S. Department of State.

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ExpeditionDI Datasheet and
Squad Kit Datasheet
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Simply add Gaming-Based PC-Compatible CCTT Scene Management Software, SAF/AI Software, and Synthetic Environment to be Ready to Start Training.

The Quantum3D® ExpeditionDI is a COTS, Open-Architecture, Untethered, Man-Wearable, Immersive Training (MWIT) and Mission Rehearsal Platform that is compatible with a range of game-engine and conventional simulation and training software including AIS SVS, America’s Army, Q3D LightSpeed, RDECOM SLIM (ESS), RDECOM DAGGERS, USMC First to Fight, VBS2, etc. ExpeditionDI is designed to enable training system providers and researchers to integrate MWIT solutions using their choice of software, databases and toolsets.

Based on technology developed by CG and Quantum3D® for U.S. Army Research Development and Engineering Command (RDECOM), ExpeditionDI™ enables training system integrators and researchers to quickly and economically develop and deploy immersive training and mission rehearsal capabilities for individual and collective dismounted and mounted infantry and first responder applications in a variety of environments.


ExpeditionDI is the first COTS, Open-Architecture, Integrated, Man-Wearable platform designed to host gaming-based and conventional PC-IG software for Immersive Dismounted Infantry (DI) and First
Responder Synthetic Environment Training Applications.

ExpeditionDI includes the essential components required for un-tethered immersive training:

  • Ergonomic load-bearing vest with Thermite® Tactical Visual Computer and batteries
  • Helmet with integrated, binocular OLED display and audio/comms
  • Training weapon with patent-pending wireless synthetic environment scene controller (M4A1 standard, M16/M203 & M249 optional)
  • Multiple, correlated 3DOF motion trackers
  • IEEE 802.11 LAN for IOS & coordinated, squad-level comms and interaction
  • Accessories and Options

Open-Architecture Platform Ideal for CCTT and/or Gaming-based Training
With its Thermite® TVC man-wearable computer, ExpeditionDI is 100% PC-compatible -- so migrating game engines or PC-IG, desktop or notebook PC based applications previously deployed in caves or other fixed locations to ExpeditionDI wireless, deployed environments is quick and affordable. ExpeditionDI supports Windows® XP, IEEE 802.11, OpenGL® 2.0, DirectX® 9 and other popular industry standards.

CG2 software is optionally available for customers desiring a turnkey solution and proven interoperability with CCTT or other DIS compatible systems. Support for OEMs, VARs and Training System Integrators migrating scene management software and/or training applications to ExpeditionDI is also available—contact your Quantum3D Sales Rep for details.

Synthetic Environment (SE) Interaction
ExpeditionDI features a correlated motion and input system that enables subjects to move through and interact with the synthetic environment (SE) by using natural physical postures such as turning their head and/or body, kneeling, standing, or going prone. In order to turn left or right, up or down, users rotate their bodies (or heads) in the real world. Users translate through the SE using a thumb-operated joystick located on the Quantum3D patent-pending wireless weapon controller to move forward/back and translate left/right. Programmable buttons located on the weapon control provide access to applications features and functions that expand the level of interactivity within the environment.

The ExpeditionDI Software Developers Kit (SDK) is optionally available to provide application developers with a simple to use interface that enables them to employ posture based and weapon controller based synthetic environment interaction, without the need to implement the low level hardware interfaces to the tracking and I/O devices. The SDK provides access to both the unrefined data gathered from the trackers and weapon controller, as well data that is refined and abstracted that simplifies the interpretation of user movement and actions.

Advanced Realtime Visual Subsystem
The Quantum3D Thermite Tactical Visual Computer (TVC) is a small form factor, battery–powered, mil-spec ruggedized system designed for harsh environments. Thermite is the first man-wearable system that brings the performance and PC compatibility of mobile 2D/3D PC workstations to deployed operations in extended environments. Thermite’s advanced mobile GPU technology delivers industry-leading graphics and video performance with workstation level image quality. For long battery life, Thermite features Quantum3D’s advanced power saving technology that combines clock throttling with discrete power-down for unused portions of the system, providing reliable, continuous use during field operations. Thermite’s extensive comms and I/O capabilities support popular standards and allows for future expansion of platform functionality.

ExpeditionDI employs an eMagin® binocular OLED head mounted display (HMD) technology as the primary viewing device. The HMD mounts simply to Kevlar helmets via a standard NVG mounting kit and features a 40 degree diagonal FOV, 24-bit color SVGA microdisplays, a 200:1 contrast ratio, patented OLED-on-silicon technology to enhance refresh rates, and on-chip signal processing and data buffering to provide bright, crisp, and flicker-free mono or stereo vision capability. The first person view displayed in the HMD may be viewed externally using ExpeditionDI’s secondary display connector. Application software may also utilize the wireless LAN to support un-tethered and remote spectators.

Wireless LAN and Communications/Audio Subsystems
ExpeditionDI features integrated support for an 802.11-based wireless LAN along with an IEEE 802.11 a/b/g wireless broadband router. The wireless LAN provides connectivity to the optional IOS and to other ExpeditionDI units or other elements within the training system and with other DIS compatible systems (with appropriate software support) – enabling squad-level training in a distributed configuration. ExpeditionDI also includes a multi-channel audio system integrated into the Helmet Subsystem that provides both surround sound for spatial cues and enhanced realism, as well as a noise-canceling microphone and separate audio channel for intra- and inter-squad, as well as instructor-trainee communications over an “IP radio net” via the system’s wireless LAN.

EXPEDITION KEY COMPONENTS
Blackhawk STRIKE GEN 4 Molle Omega Load-bearing Vest and Drop Leg Subsystem
  • Quantum3D THERMITE TVC Computer
  • InterSense InertiaCube3 Wireless Receiver
  • HMD Video Interface Controller Box
  • Two (2) Honeywell Rechargeable Long-life Li-Ion Batteries
  • InterSense InertiaCube2 Leg-Mounted Motion Tracker
ABS Kevlar®-style PASGT Helmet Subsystem:
  • Helmet Mounted Display using eMagin Binocular
    OLED Technology
  • InterSense InertiaCube2 RS-232 Motion Tracker
  • Plantronics .Audio 70 Behind-The-Head Stereo PC
    Headset/Microphone
M4A1 Training Weapon Subsystem:
  • NATO 1913/Picatinny Rail Mounting System
  • Joystick/4 Button Quantum3D Patent-Pending
    Weapon Controller
  • Weapon Trigger and Magazine Release Inputs
  • InterSense InertiaCube3 Wireless Motion Tracker
  • Rechargeable Power-Pack
  • M16, M16/M203, M249/SAW Optional
External Wireless Network Interface
  • IEEE 802.11 a/b/g Broadband Router
Pelican Carrying Case and Accessories
  • THERMITE Accessories including Keyboard, Mouse, Battery Charger, USB Floppy and CD-ROM Drives, Documentation

Training Weapon Subsystem
ExpeditionDI features simulated training weapons that allow infantrymen to interact with the synthetic environment using natural motion and aiming. The M4A1 training weapon is equipped with NATO 1913 (“Picatinny”) rails, wireless motion tracker, and Quantum3D’s patent-pending rail-mounted wireless weapon controller. Weapon aiming is controlled by the orientation of the training weapon and is independent of the head orientation supporting natural motions such as scanning and reflexive shooting. Firing in the virtual world is as easy as pulling the trigger on the training weapon, and the magazine well is instrumented to allow virtual reloading using the same procedure as reloading the real weapon. A thumb operated joystick provides navigation in the synthetic environment, and programmable buttons are available for application specific functions. M16/M203 and M249 weapons are also available, seamlessly incorporating the motion tracker, joystick and buttons.is not used. Button function is programmable to support user/integrator system configuration preferences.

Optional LightSpeed IGS Software and IOS
CG2 LightSpeed with SoftStealth DIS is a CCTT-compatible software IG that provides comprehensive infantry or ground vehicle based real-time image generation capabilities, including SEDRIS database and DIS 2.0.4 compatibility, sophisticated load management features, and high performance interfaces to the ExpeditionDI motion trackers, input control devices, and wireless LAN. The optional Instructor/Operator Station (IOS) includes a notebook PC with LightSpeed IG and SoftStealth software and headset/microphone wireless comms package to provide a powerful platform for monitoring/controlling the individual/collective training environment and for scenario development and After Action Review (AAR).


Updated: 12-22--06. NOTE: Specifications subject to change without notice.
Trademarks are the property of their respective holders.

 

Copyright 2003 - 2006 Quantum3D, Inc. All Rights Reserved.
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