Download the GeoScapeSE Brochure

GeoScapeSE CONUS Web Pages

COTS Synthetic Environment (SE) Library for Quantum3D IG Solutions

The Quantum3D GeoScapeSE™ library of synthetic environments (SE) for use in OTW (Out-the-Window), NVG (Night Vision Goggle), IR (Infra-Red), EO (Electro-Optical), and Radar realtime simulation and training applications has been optimized for use on Quantum3D IG Solutions. Drawing upon Quantum3D’s collection of common source materials including orthorectified, co-registered, color balanced geospecific imagery; USGS Level I DTED elevation data; and precision-modeled (to FAA Level D standards) high-resolution AOI (Area Of Interest) military and civilian airfields and training areas results in a unique, commercial-off-the-shelf, low-cost yet high-fidelity synthetic environment database solution for standalone or correlated OTW and multi-spectral sensor simulation mission rehearsal and training applications such as Fixed Wing, Rotorcraft, Ground Vehicle, Homeland Defense, First Responder, Dismounted Infantry, and Rail Engineering.

Developed with the same 3rd party and Quantum3D tools and COTS workflow methodology as used in Quantum3D’s CatalystSE™ Database Generation System, OTW terrain databases are built and output in OpenFlight™ form using Terrex® TerraVista™ ProBuilder, the most widely-used COTS tool for creating terrain databases. AOIs, airfields and target/training area models are built using MultiGen-Paradigm® Creator™, the Vis-Sim industry’s leading tool for creating, modifying, and optimizing OpenFlight models. The completed project is processed by Celerity™, Quantum3D’s COTS database publisher/formatter tool for final output in binary form optimized for use on Quantum3D IG Solutions that feature the Mantis™ Realtime Scene Management Software Suite.

Celerity optimizes the database for 60 Hz operation by streamlining and consolidating database hierarchies and inserting up to eight LODs (Levels-Of-Detail) within the database to minimize scene loading. Celerity publishes for “round earth” applications using the WGS-84 datums. UTM, Lambert Conic Conformal (LCC), and Flat Earth are also available. Meta data is inserted to support efficient paging and Quantum3D START™ (Scene Transition Artifact Reduction Technology), which virtually eliminates artifacts associated with LOD transitions without performance impacts and unwanted correlation side-effects. Celerity also produces wide-area material classification for sensor simulation applications, and formats the database output in Mantis Native Paging (MNP) for use on Quantum3D IG Solutions.

Sensor simulation (material classified) databases for NVG, IR, EO, and Radar applications are precisely correlated with the corresponding GeoScapeSE OTW synthetic environments. Each database uses the same terrain and model files, and the required material classified maps are generated from corresponding OTW terrain and model textures using COTS tools including Surface Optics™ ImageMapper and Material Library, along with the wide-area terrain material classifier that is included in Celerity. OTW and model textures are material classified at the texel level using a sophisticated, weighted three-material system for NVG, IR, and EO sensor simulation applications. Radar databases are generated by conversion of corresponding OTW OpenFlight database into equivalent rendering format for radar application processing and display. The net result is a high-fidelity material-classified database, ready for deployment on Independence ER IGs equipped with sensor simulation channels.

GeoScapeSE databases output formats include OpenFlight for input to other database conversion tools, DTED for input to SemiAutomated Forces and Computer Generated Forces applications, and Quantum3D’s optimized runtime format for 60 Hz applications, MNP (Mantis Native Paging).

The Quantum3D Independence IG Solutions Advantage
GeoScapeSE databases take full advantage of Quantum3D’s Independence IG Solutions, including the Mantis Realtime Scene Management Software suite of applications that render terrain, models, weather, and special effects in conjunction with the SE database. Mantis monitors simulation system conditions, retrieves necessary database content from disk or network storage subsystem using database meta data, determines the appropriate LOD database content to be rendered, and directs IG subsystems how to process LODs, including START™, host-directed model scaling and Mantis Continuous Model Scaling for enhanced object recognition.

State-of-the-Art shader-based rendering techniques are employed in many Mantis plug-in options and extensions, including Advanced Marine Effects, Advanced Weather Effects, Rotor Wash Effects, Realtime Shadow Simulation, Realtime Foliage Simulation, Human Entity Simulation, and viXsen Sensor Simulation, to provide levels of visual realism and accurate training cues that have not previously been available on IGs running at 60Hz frame rates.

Quantum3D’s Advanced Marine Effects option creates comprehensive, realistic open water and shoreline behavior and appearance in the database and includes host-controllable sea state and environment settings, and inter-channel synchronization to ensure correlation across multiple channels and multiple channel types including OTW and Sensor Simulation channels. Shader-based effects include bow and stern wakes; Gerstner wave functions for generating ocean geometry; seamless blending between 3D polygonal ocean waves close to the view point and distant 2D bump map ocean waves; animated whitecaps with wave crest spray; reflection of actual scene for low sea states; bump mapping applied to diffuse lighting and environment reflection using animated ripple texture; and animated breaking waves with a gradual blend to sand color at shoreline.

Advanced Weather Effects includes shader-based 3D clouds and storm fronts that are host-controllable in height, thickness, geographic extent, density, percent coverage, shading, edge brightening, and respond to lightning bolt flashes. Other Weather Effects include 2D cloud layers, atmospheric fog, haze, rain, snow, and wind. 3D clouds incorporate illumination from ambient light sources and provide accurate occlusion of objects within the scene. Material classified versions of effects are available for sensor simulation applications.

Realtime Shadow Simulation supports up to eight (8) moving model entities that may be selected under host control as shadow casters. Terrain may be user-selected or deselected as a shadow receiver. Shadows are correctly projected on terrain or model entities, based on sun angle, eyepoint position, shadowed object orientation, and with realistic shadow fade as distance between shadowing and shadowed objects increases. On select Independence models, terrain and cultural feature shadowing are also available—including NVG shadows.

A comprehensive set of Special Effects includes debris, tracers, missile trails, flames/explosions, particles/sparks, cluster effects, illumination flares, and animations. Mantis also provides continuous time of day, which includes a validated ephemeris model with sky model, sun, moon, planets and over 9000 stars in the star field. SE database airfield and landing system lighting, including VASI, PAPI, GAIL, PLASI, FLOLS, IFLOLS and REIL are controlled by Mantis or through Host interface directives. Mantis interrogates the database to perform host computer requests for mission function calculations, including Height Above Terrain, Height Over Terrain, Line Of Sight, and Collision Detection. Mantis controls 3D models in database scenes and Quantum3D’s Facets COTS Realtime 3D Model Library includes approximately 900 high quality realtime 3D models, with multiple LODs and highly realistic tri-resolution textures optimized for use with GeoScapeSE database applications. Facets models are available separately in OpenFlight format, and where applicable, come equipped with multiple paint schemes, a synthetic infrared (IR) sensor simulation scheme, damaged/destroyed states, articulated parts, and animations.

Material Classified Database Solutions
Using the CatalaystSE DBGS process, OTW and model textures are material classified to the texel level for NVG, IR, and EO sensor simulation applications using the three-material scheme described above, so that terrain geometry and model geometry are common between the material classified and OTW databases. Radar databases are generated by conversion of a corresponding OTW OpenFlight database into an equivalent rendering format for radar application processing and display.

Material classified databases combined with a Quantum3D Independence ER Sensor Simulation Solution (IS3) Channel, which includes the viXsen Physics-Based Sensor Simulation plug-in to Mantis, is an integrated solution that simulates advanced passive sensors using real-time pixel-based computations, which allow for accurate temperature, lighting, and scattering computations in the simulation and for accurate modeling of a true sensor display. The material classified database solution is physics-based and fully correlated with the OTW database. Sensor simulation and environmental parameters are easily modified via host-control or IG control during run-time and the material classified database incorporates a radiometrically-correct realtime 3D atmospheric model using MODTRAN4 based on JRM Technologies SigSim™. Quantum3D IGs equipped with NV40GL or later GPUs support shader-based per-texel lighting and calculation of scene in-band response values on a per-pixel basis. Use of material mixture maps with up to three materials per texel with percentage weighting between materials and advanced thermal calculations using a one dimensional heat transfer algorithm enhance the accuracy of the material classified database and a single material texture can support EO, IR and NVG sensor simulations.

Advanced support for NVG simulation includes horizon glow tied to moon elevation and phase, city glow displayed on horizon caused by distant urban areas, light point halo model incorporating atmospherics and light power level data, support for OTW special effects such as flame, explosion, air explosion, tracer, flash, rotor wash, and missile trail effects, Mantis OTW correlated star field support, detail texture support for terrains and models, cloud layer simulation correlating to OTW view, static shadow support in material code textures, and dynamic terrain self-shadowing (available on select Independence ER models.

Quantum3D is a complete COTS IG Solution provider - offering industry-leading integrated IG hardware, advanced runtime software, geospecific synthetic environment databases, moving models and programmatic and customer-specific enhanced solutions to customers and programs where the simultaneous requirements for large geographic gaming areas, highly detailed areas of interest, and visual acuity coincide. GeoScapeSE Synthetic Environment terrain databases are supported by an engineering staff and an optional maintenance/support program that ensures customers have a venue to address unique requirements, as well as receive updates and enhancements to the COTS products as they are developed.

GeoScapeSE COTS OTW Database Products

  • For Fixed Wing & Rotorcraft: CONUS, Southwest USA. Northeast USA, Southeast USA, SoCal9
  • For Ground Vehicle, Dismounted Infantry, and UAV: McKenna MOUT
  • For Fixed Wing High Altitude: High Altitude 48 (HA48)

Notes: Other databases, including overseas areas may be available in addition to the databases listed above. Material Classified versions of select GeoScapeSE databases are available or may be constructed at customer request. Certain GeoScapeSE Databases, including those with sensitive areas and/or material classified areas contain export restricted data and in some cases data that is limited to official U.S. Government use only. These databases may only be sold to qualified end users, contractors, or U.S. or Allied Government organizations. Contact Quantum3D for details

 

Copyright 2003 - 2006 Quantum3D, Inc. All Rights Reserved.
search