|
OpenGVS is a comprehensive applications
programming interface (API) for PCs and leading 3D graphics workstations.
Employing OpenGVS enables you to concentrate on unique project
needs such as 3D database development and equations of motion.
OpenGVS manages the low level 3D graphics details so your application
will run as fast as your hardware allows. Often, developers can
finish 3D applications development in weeks or even days. You
no longer have to waste your precious time and money developing
a 3D scene management framework before you start your application
development.
Quantum3D is proud to announce the
imminent release of OpenGVS 4.6. Its rich pallet of new features
includes:
- Culling mode now selectable on a per-object
basis
- Optimization of large area database processing
- New planet model facility GVU_pmd
- Support for ground fog, using a texture stage
- Support for range-based fog
- Support for global scaling of record path
playback speed
- Support for curved earth added to SGE (Sky-Ground
Effects)
- Standard demos have new time logging capability
("-timing")
- Better OpenGVS API support for high precision
timers
- Large area database support under Linux.
- Interim API (subject to change) for:
- Support for vertex programs and shaders
- Shader-based spotlight capability
- Shader-based per-pixel lighting
- Shader-based Shadows
- New GVU_sfx sensor effects facility for use
with Quantum3D nVSensor board
- Support for Quantum3D nVSync hardware synchronization
- Support SPI dome distortion correction
- New SimGL
OpenGL extension GL_Q3DSGL_swap_interval
- New SimGL
OpenGL extension GL_Q3DSGL_read_pixels_depth_w
- New SimGL
OpenGL extension GL_Q3DSGL_read_pixels_depth_w allows an application
to test for the presence of a w buffer
- SimGL support for OpenGL extension GL_ARB_point_parameters
- SimGL support for OpenGL extension WGL_EXT_swap_control
- SimGL support for OpenGL extension GL_ARB_MULTISAMPLE,
including alpha coverage masks
- OpenGVS support for OpenGL extension wglGetExtensionsStringARB
- SimGL Glide depth buffer readback via glReadPixels
- SimGL support for alpha channel processing
for detail texture.
- Texture facility supports compressed textures
- Detail texture under standard OpenGL
- Texture facility supports user defined mipmap
levels
- Improved image importers
- Support for PNG image format
- Image conversion tool (gimgcvt) support for
writing formats bmp, jpg, and png
- Support for writing TGA image file format
- SimGL does more efficient downloading for
partial texture re-definitions
- SimGL support for additional texture format
types from OpenGL 1.2 and the SGI OpenGL 1.0 extension GL_EXT_packed_pixels
- Support for Terrapage 2.0
- Optimization of .gtp file creation
- Support for Red Hat Linux 7.2, 7.3, 8.0,
and 9
- Support for Windows XP
- Support for Microsoft Visual C 6 and Microsoft
Visual Studio .NET 2003
OpenGVS was the worlds first
3D scene management system when it was introduced in 1989. Today,
OpenGVS continues to lead the way by offering seamless realtime
solutions that bridge the gap between PC and UNIX platforms. OpenGVS
is continually updated, proven software technology. Check out
Quantum3Ds dedicated OpenGVS
web site for all the latest information about OpenGVS.
See what leading companies from all over the world are using to
solve their 3D software development needs.
| In
addition to OpenGVS, Quantum3D systems support leading third
party scene managers, realtime 3D file formats, 3D graphics
APIs, and PC operating systems. Full
list |
|