Mantis
Overview
Mantis is Quantum3D’s Real-time Scene Management software. It employs a powerful client / server software architecture that facilitates multiple synchronized channels driven from a single host system. Mantis is equipped with a suite of features that support communication functions, peripheral devices, displays, and multi-channel synchronization. The Mantis architecture supports the full range of high-end IG features, including special effects, sensors, weather, and lighting, along with mission functions such as height-above-terrain and line-of-sight intersection testing. Mantis’ features can be easily extended with plug-ins that offer additional capabilities. Mantis is supported on Quantum3D's high-end IDX Visual Simulation Hardware and on off-the-shelf PCs. Contact Quantum3D for additional information on supported PC platforms.
For more information, please contact us at:
Email:
sales@quantum3d.com
Phone:
+1-408-600-2500 ext. 4
Applications
Together with Quantum3D’s Image Generators and geo-specific databases, Mantis® offers advanced visual simulation solutions for various applications, such as Fixed- and Rotary-Wing Flight Simulation, Ground vehicle simulation, Mission Rehearsal, Sensor simulation, etc.
Base Features
- Special Effects – Includes vapor trails, sparks, dust, smoke, explosions, noise, dead pixels, etc.
- Flexible Host Interface – Supports CIGI 2.0, 3.0 and 3.2
- Environmental Support – Weather effects, such as precipitation, fog, haze, dust, and the sun’s positioning, are easily configurable on Mantis®
- Terrain Database Support – Supports for complete world wide database with seamless flight across entire earth.
- Moving Model Support – Supports full 6-DOF position and rate control; Articulations, toggles, and animation scripts
- Mission Function Support – Mantis® allows clamping and conforming of models to the terrain, line-of-sight intersection testing, height-above-terrain queries, height-of-terrain queries, and laser range queries
- Scene Load Management – By specifying tradeoffs, the user can maintain a specified frame rate for particular applications
- Advanced Rendering – Highly optimized rendering architecture for fast GPU performance
- Open Standards – Windows®, OpenGL API, C++, object-oriented architecture, CIGI host interface, OpenFlight® models and TerraPage® terrains
- Easy Configuration – using the familiar Windows® user interface
- Flexible Platform Support - Supported on IDX Image Generators and off-the-shelf PCs (contact Quantum3D for supported PC hardware)
Plug-Ins Features
Quantum3D's advanced plug-ins for Mantis provide additional visual enhancements to meet the most demandig simulation and trainng needs:
 |
Advanced Ocean Plug-In
- Uses shaders to generate a high quality ocean, which includes sun / moon reflection, true 3D waves, shoreline effect, terrain and model reflections.
- Supports bow and stern wakes for moving vessels.
- Supports spray effects for moving vessels.
- Renders inland water such as lakes and rivers using a shader to simulate ripples and reflections, including reflection of sun or moon.
- Works for both visual band and sensor simulations.
|
 |
Advanced Weather Plug-In
- Renders a three dimensional volumetric cloud layer.
- Provides accurate method for specifying arbitrary shaped regions of dense cloud, broken cloud and clear sky.
- Renders up to five volumetric storm clouds with associated rain squall and randomized lightning.
- Volumetric cloud LOS intersection queries facilitate accurate simulation of judder on penetration of clouds.
- Provides layered fog effect. Fog density is interpolated based on altitude.
- Accurate cloud shadows can be cast on terrain, ocean and moving models.
- Accurate and realistic in cloud effects.
- Clouds are illuminated by sun, moon, lightning, spotlights, city light glow.
- City light glow illuminates both cloud and terrain.
- Night time texturing of lights in urban areas
|
 |
RunwayFX Plug-In
- Facilitates simulation of effects such as wet, patchy wet, ice, patchy ice, snow, patchy snow, sand / dust, patchy sand / dust, blowing snow / sand / dust.
- Supports reflection of runway lights on wet regions of runway.
- Runway condition returned in HAT/HOT/LOS queries facillitates accurate simulation when hitting snow or water
- All parameters can be gradually changed at run-time to simulate changing conditions.
|
 |
Real-Time Foliage Plug-In
- Allows three dimensional high quality foliage to be added to terrain.
- Allows grass regions to be added to terrain.
- Uses SpeedTree™ trees.
- Simulates global wind – all trees are blown.
- Simulates localised wind such as helicopter rotorwash
|
 |
Shadow Plug-In
- Supports various algorithm’s for generating real-time shadows, including full-scene self-shadowing
|
 |
ViXsen® Plug-In
- Physics-based simulation of sensors.
- Supports NVG and short / medium / long range infrared sensors.
- Supports material coded databases.
- Supports changing diurnal cycle.
|
 |
Di-Guy™ Plug-In
- Uses the Boston Dynamics Di-Guy tools to implement animated humans and animals.
|
 |
Rotorwash Plug-In
- Implements a flexible particle effect to simulate rotorwash effects.
- Appearance of effect can be made to change automatically dependent upon type of terrain under helicopter, e.g., sand, water, concrete.
|
 |
QUEST2 Plug-In (ER)
- Provides support for sensor post processing effects.
- QUEST2 uses a software method for post processing.
- Supports gain, level, AGC, blur, random noise, fixed noise, scintillation, hot spot detection, hot spot contrast estimation, pan roll and zoom, etc.
|
